A-GEN-C commissions, publishes, archives and circulates visual novels, playable cinema, interactive literature and non-traditional animation. Rather than functioning as a conventional gallery, A-GEN-C develops long-term cultural infrastructure for emerging artistic forms — creating ways for interactive artworks to be editioned, collected, distributed and experienced beyond the exhibit.
Made from paper and digital technologies, these interactive novels bring histories, possible futures and dreams into the present. They locate the human within multiple temporalities at once. The interactive novel becomes a space/time-travel tool, allowing pasts, possible futures and imagined worlds to be embodied in the present.
This Art & Technology presentation brings together interactive graphic novels by Anna Bunting-Branch, Danielle Brathwaite-Shirley and Kinnari Saraiya, accompanied by bespoke ceramic controllers created by Aliyah Hussain.